Project Eternity Post-funding Update #50: FAQ

For the 50th Project Eternity Kickstarter update, the merry folk at Obsidian Entertainment have decided to put together a FAQ with most of the info released so far, rounded up in a way that is digestible to newcomers. There’s also a little bit of new info here and there, and a new episode of Chris Avellone’s Arcanum Let’s Play (spoiler: he has learned to use the world map function).

Here’s a few snips that should be of interest to our already learned readers:

What is the combat like?

Project Eternity’s combat will feel very similar to the combat in the Infinity Engine games, which used a “real-time with pause” system. In such a system, events between combatants occur simultaneously, but the player can pause the game at any time. The player selects and commands one or more of his or her party members to issue orders, ranging from continuous activities, like making standard attacks, to the activation of limited-use tactical abilities, such as spells.

Like the Infinity Engine games, Project Eternity will support auto-pause features that allow players to establish conditions under which the game will automatically pause (e.g., if a party member becomes unconscious). It will also feature a slow combat toggle that can be used with or in lieu of the pause feature. In slow combat, players can manage the flow of combat without needing to halt the game entirely.

What are the different races we can play?

Players can select from six main races found in this part of the world: humans, elves, dwarves, orlans, aumaua, and godlike. Orlans, aumaua, and godlike are unique to the world of Project Eternity, though godlike have similarities to “planetouched” races in other settings. Orlans are small humanoids physically notable for their two-tone skin, extensive body hair, and extremely long ears. Aumaua are large, semiaquatic humanoids with a diverse array of skin patterns, elongated heads, and semi-webbed hands and feet.

Godlike are not a separate race, but a phenomenon found among all races. They are individuals whom many people believe were transformed by the gods before birth. Godlike have distinctive appearances that invariably make them stand out from other people, with different cultures and individuals holding wildly different biases toward or against them.

All of the races have different ethnicities from which the player can choose. For elves, Wood and Pale, for dwarves, Mountain and Boreal, for orlans, Hearth and Wild, and for aumaua, Island and Coastal. Humans have three ethnicities: Meadow, Ocean, and Savannah. Godlike can be found among any race and their appearance always sets them apart from their parents.

How about the setting and story?

Project Eternity is set in a world created by Obsidian Entertainment, where mortal souls are bound to an eternal, and often mystifying, cycle of life and reincarnation believed to be watched over by the gods. Though cultures and individuals have different beliefs about the nature and purpose of this cycle, it is only recently that mortals have made significant advancements in understanding its fundamental mechanics through the science of animancy.

The story takes place in a small nation in the world’s southern hemisphere called the Dyrwood (DEER-wood). The Dyrwood is a heavily forested, coastal region where colonial powers from across the ocean have settled and formed an uneasy relationship with the local residents, tribes of orlans and elves who are protective of the ancient ruins of Eír Glanfath on the forest’s interior. Eír Glanfath was an ancient melting pot of races that built elaborate, often massive, structures out of a living shell-like substance called adra. Though the fate of the ancient Glanfathans is unknown, their dangerous and complex ruins show evidence they possessed extensive knowledge of how souls work. For this reason, all of the surrounding colonial powers aggressively fight for the chance to explore and plunder Glanfathan structures, often bringing the local tribes into conflict with their relatively new neighbors — and the neighbors into conflict with each other.

The central character in the story is a newcomer to the Dyrwood, a man or woman who is caught up in a bizarre supernatural phenomenon. This event puts them in a difficult position, where they must explore the new world to solve a series of problems that have been thrust upon them.

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