Pirates of the Caribbean: Armada of the Damned Previews

I’ve been keeping an eye out for E3 coverage of Pirates of the Caribbean: Armada of the Damned, but really haven’t seen a lot over the past few days. Here’s two previews, but drop a line if we’ve missed something. GameZone.

There are other events within the game that will require you to make decisions between personal gain and the good of all that also have some pretty dire consequences. At one moment, you’ll be on an island and forced to decide whether or not to return a golden idol or keeping it for its worth. Returning the idol actually saves the island, after which the cursed indigenous population will return to normal and sing praises to your name. However, by keeping the idol, you damn the residents to turn into giant crablike monsters that will attack you upon leaving. Return to the island at a later time, and you will find it a far cry from how you left it, with an unstable volcano decimating the once lush tropical setting and crab monsters everywhere.

Infinite Lives.

In amongst the RPG elements, leveling up and experience trees and all, there’s the fighting to keep you amused, which borrows in part from the God Of War tradition of free flowing combo-based brawling, building up points for special moves through regular hits a la Rage Of The Titans, combined with mixing up heavy, light, and in this case, pistol-based attacks and it works pretty well, flowing smoothly and containing lots of inventive and original ways of deposing of enemies, especially with ‘˜dreaded’ pirates getting their hands on magic too.

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