Pillars of Eternity Patch v3.02 Beta Version Live, Changelog

A new beta patch has been released on Steam for Pillars of Eternity, and it seemingly fixes a large number of issues with the game and its two-part expansion, The White March. Of particular note are a few fixes that should resolve problems with black screens during loading transitions, incorrect ending slides, and combat mode starting or ending at incorrect times. A new yellow selection circle was also added for dominated friendlies, to help distinguish them from enemies.

The full changelog can be found at this link and includes a whole host of balance changes and fixes that we didn’t cite here. I’m going to quote the highlights and the fixes specific to The White March content:

Major Fixes

  • Fixed an issue where some player’s game would reset after completing Part 1.
  • Fixed an issue where some players couldn’t activate the White Forge or enter Durgan’s Battery.
  • Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
  • Fixed an issue where some players would get stuck at the Caed Nua End Slide.
  • Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

  • Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
  • Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
  • Updated the nav for Whitestone Hollow, Durgan’s Battery Exterior, and Durgan’s West Tower.
  • Gwyn’s Band of Union placed into a container in the Abbey.
  • Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
  • Added an addendum to the Rising Tide Quest regarding the sign of the tide.
  • All robes in the Halls of Silence have had their name updated.
  • SFX now plays during the Eyeless Scripted Interaction.
  • Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
  • Eyeless ‘Ray of Fire’ no longer deals insane amounts of damage on Story Time.
  • Fixed an issue with Cayron’s Scar Frozen Water SI applying status effects to the wrong character.
  • Summoned Crag Ogres no longer drop loot.
  • Fixed an issue that was causing Relentless Storm to spam cast in Cayron’s Scar.
  • Villagers now comment about you defeating the Eyeless.
  • Fixed an issue in Tealdor’s dialogue where he would stop giving bounties.
  • Fixed an issue where Mylla was disappearing after completing the quest ‘Lost Child’.
  • Fixed issue with screaming villagers audio persisting after Burning Hut SI.
  • Magma Blights in the West Tower now drop loot.
  • Updated the Skuldrak projectile to be an icicle.
  • Fixed gas cloud VFX in the West Tower gas room.
  • Bleakwalker Ghosts (Summoned during Ryona’s Breastplate Quest) will now drop correct loot.
  • Spirit animals Whitestone Cave now drop correct loot.
  • Zahua image now shows during his End slides.
  • Fixed an issue not being able to leave Zahua’s vision during Secrets of Tacan.
  • Fixed Zahua’s conversations not triggering depending on how the quest was started during Secrets of Tacan.
  • Can now re-enter Zahua’s vision without reloading Whitestone Hollow.
  • ‘Secrets of Tacan’ no longer fails if you speak to a vision after Save/Load.
  • ‘Secrets of Tacan’ no longer fails if Zahua is killed after completion.
  • Fixed an issue with Maneha only wanting to talk about the Fort.
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