Pillars of Eternity Patch v2.01 Released

Patch 2.01 for Pillars of Eternity has been released on Steam and should be out on GOG and Origin very soon. It includes fixes for the blurry text bug introduced by patch 2.0, a nasty bug that removed weapons looted in the stash, changes to the default AI, optimizations to save/load and area transitions loading screens, and some tweaks to the background art.

Here’s the full changelog:

Major Fixes

  • Party members will now default to AI: On and Instruction Set: None.
  • Many optimizations to save/load and area transitions performance. Some users are reporting a 20% decrease in load times.
  • Blurry text in UI has been fixed.
  • Problems with the stash not properly containing items that have been looted is now fixed.

Abilities

  • Dragon Leap should now break engagement properly.
  • Coordinated Positioning range increased from 2m to 2.5m.
  • Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack.
  • Based on player’s feedback we made tweaks to improve AI packages for Monks, Druids, and Ciphers.
  • Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies.
  • Ciphers will not use Whispers of Treason on single enemies.
  • Many small fixes to spell and ability tooltips and descriptions.

Items

  • Stormcaller’s 1st requirement lowered to 250 shock damage. 2nd requirement lowered to 5 druids defeated.
  • Greenstone Staff 1st requirement lowered to 125 damage vs. beetles. 2nd requirement lowered to 5 blights defeated.
  • St. Ydwen’s 1st requirement lowered to 200 damage vs. spirits. 2nd requirement lowered to 10 vessels defeated.
  • Item mod Draining will be restored properly after a save/load.
  • Added the White Forge crafting icon.

Quests

  • A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients.
  • Haeferic now reacts properly after imprisoning Ailef.
  • Lurgold is properly removed from the Fishery after the fight with Grynde during the day.
  • The dexterity check in the conversation with Sweynur will only show up if the player has a blade.

Miscellaneous Notes

  • Added missing ambient audio to Durgan’s Battery dungeon.
  • Updated many creatures’ bestiary entries with correct abilities.
  • Ogre Battery Cannoneers now use Rogue abilities instead of Ranger abilities.
  • Added Concelhaut’s Draining Missiles to Ironclapsed Grimoire.
  • Druid-Wolf Suldrun now scales for high level content mode.
  • Fixed issue with Fog of War behaving incorrectly in some scenes (Aufra’s house) if a player used an older save game.
  • Several improvements and tweaks to area background art, including Cragholdt.
  • Solo Achievement is disabled correctly if Zahua or The Devil of Caroc is added to the party.
  • Fixed Kana’s conversation when he is in the White March areas.
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