Path of Exile – Status Update and Patch Notes

According to this announcement, Grinding Gear Games’ free to play action-RPG Path of Exile is heading towards its 3.6.0 update that should introduce a new chunk of content to the game and kick off a brand new challenge league. And barring any delays, the update’s February/March launch should coincide with the game’s PlayStation 4 release. Here are some additional details:

Last week we posted an outline of our development plans for 2019. We also wanted to keep you up-to-date about what we’re specifically working on at the moment.

Earlier this week, we deployed Patch 3.5.2 which addressed many of the remaining bugs with Betrayal. Since then, we have been doing server and client hotfixes for remaining issues. We are keeping a close eye on bug reports and will continue to fix things as they crop up.

Next week we’re starting the press tour for 3.6.0 where we’ll show journalists what the upcoming expansion includes. We expect to announce full details on approximately February 14. We can’t wait to show you what we’ve been working on since Betrayal.

The finishing touches of the PlayStation 4 version are almost done, and we’re going through the relevant certification and approval processes. It’s looking very likely that it’ll launch alongside 3.6.0, or even before it with a Beta. We’ll let you know more information as we get it!

ExileCon planning progress is going well and we hope to open up ticket sales as soon as we have worked out the subtle logistics of pass types, whether and where there’s a party, etc, etc. This is likely in the next couple of weeks (which would give people a decent 9-10 month buffer of time to prepare!)

Remember to check out the community race event that Kammell has arranged this weekend!

And here are the latest patch notes:

  • Added Mastermind lore objects to each safehouse as well as The Forbidden Vault.
  • Added minimap icons to the Map Device and Crafting Bench.
  • Added minimap icons to Incursion Temple Altars.
  • Alva no longer closes active Time Portals if you get close to a different Incursion Altar.
  • Reduced the favour cost of many hideout decorations. We are looking at introducing other avenues for earning favour for players who are deeply engaged in hideout creation.
  • Entering the Azurite Mine from your hideout once again creates portals for party members to follow you through.
  • Control + clicking on an item in a “Trapped Stash” safehouse reward minigame now places that item on your cursor.
  • Reduced the intensity of the Storm Brand and Armageddon Brand visual effects.
  • You can now recover items that were placed in old crafting benches by typing /recoveroldcraftingbenchitem while in a town or hideout. If there are recoverable items, it will place one of them on your cursor.
  • Fixed a bug preventing various Betrayal encounters from spawning in the Belly of the Beast areas.
  • Fixed a bug where Fortification encounters could spawn inside objects in Shrine Map and The Lunaris Temple Level 2, making it impossible to fight the Betrayal targets.
  • Fixed a bug where the healing buff from a Healing Totem in a Fortification encounter was not removed if the Betrayal target ran too far away from the Healing Totem.
  • Fixed a rare bug where Thane Jorgin could become immune to all damage.
  • Fixed a bug where The Plaguemaw III prophecy could trigger in hideouts, causing hostile monsters to spawn.
  • Fixed a bug where offering three of the same Unique Map to a vendor offered nothing in return.
  • Fixed a bug where Zana’s Unique Map missions contained monsters at the wrong level for cases where the Monster Level did not match the Map Tier.
  • Fixed a bug where various prophecies were able to trigger when entering Elder and Elder Guardians’ arenas, but would not spawn anything.
  • Fixed a bug where the “Allies Cannot Die” modifier was not being removed when capturing a Bestiary beast.
  • Fixed a bug where Raised Spectre health could snapshot.
  • Fixed a bug where characters which had a free respec available were not able to take a Book of Reform from Eramir.
  • Fixed a bug where global chat could be toggled on automatically after you had toggled it off.
  • Fixed a rare bug where some players did not receive the default hideout decorations when creating a new hideout for the first time.
  • Fixed various cases of incorrect map icon art throughout the Atlas of Worlds.
  • Fixed three instance crashes.

EDIT: Adding one accidentally left out patch note that was deployed with 3.5.2.

  • The number of Legendary (red) and Unique beasts that you can have in your Bestiary at one time is now capped at 1,000. You may have up to 1,100 total beasts. This has been changed to fix rare cases where some players were unable to capture yellow beasts as their Bestiary was full.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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