Patch 1.39a Release Notes (Test)

Some additions to the v1.39 patch notes have been posted over at Camelot Herald. Here’s a snippet:


    – Mercenaries and Blademasters now get Dual Wield/Celtic Dual at 5th level and Shortbows at 10th. Previously, they got shortbows at 5th and Dual Wield at 10th – however, since Dual Wield is a defining skill of their class, the two skills have been swapped. Please note that existing Mercenaries and Blademasters between 5th and 10th level will be given Dual Wield, but will retain shortbows. This change is the first of a couple of additions that we will be giving to the Mercenaries and Blademasters over the next few versions.

    – Mercenaries now have the option of receiving a piercing weapons at 5th level upon joining the Guild of Shadows.

    – When a Berzerker or Shadowblade uses the Left Axe skill, the axe in his left hand should now properly check his Left Axe specialization rather than the specialization of the weapon itself (generally Axe) when determining damage.

    – When an Assassin class (i.e. Infiltrator, Shadowblade, Nightshade) attacks from a hidden position (i.e. when doing a critical strike backstab), the attack cannot be parried, evaded, blocked or bladeturned. Please note that the attacker can simply miss, however, which leaves a bladeturn active.

    – There was a bug in the Critical Strike combat style Leaper – it only allowed players to perform it after a parry. Since none of the Assassin characters get parry as a skill, then Leaper could never be performed. This has been fixed by changing some of the Critical Strike Styles: Leaper has been changed to work off a successful Hamstring. Rib Separation now works off a successful Leaper, and Ripper now works off a successful Rib Separation. This makes a powerful 4-style chain.

    – There was a bug in Midgard left-Axe wielding which permitted Berserkers and Shadowblades to put a 2-handed axe in their left hand. This has been fixed. You can no longer do this.

    – Some errors in collision detection around the edges of boundary walls near frontier keeps have been fixed. These errors were allowing players of other realms to “slip” past the frontier keeps.

    – When a player trains, he’ll be granted all combat styles from previous levels which he may not have been awarded due to skill limitations (parry, evade, etc). This means that if you don’t have a skill (such as parry) when you are eligible to receive a combat style that requires it, you will not be awarded it. However, as soon as you gain that skill, you can go back to your trainer, right click on him, and you will be awarded those styles you are now eligible for.

    – The troglodyte model has been updated and enhanced with a new skin.

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