Pantheon: Rise of the Fallen September 2021 Newsletter

Those of you following the ongoing development of Visionary Realms’ party-focused MMORPG Pantheon: Rise of the Fallen, should direct your attention to the game’s latest newsletter that shares this month’s Producer’s Letter, a quick progress report, some swampy monster concepts, and more.

Here’s the intro, and you take things from there:

Fall is upon us, so we rise up with another newsletter. And boy, have we got a lot of material for you this month.

First, we take a look at a new hire and current progress for Pantheon: Rise of the Fallen. We once again review the Alpha Roadmap and discuss where we are on it, and what’s left to do before Alpha in our monthly Producers’ Letter. Now color-coded for your convenience. Don’t forget the Patch Notes!

Then we take a look back at last month to review the streams and other content that you may have missed in our Month in Review.

From there we Introduce Environment Artist Tim Schuhler and find out what he has to say about his art form, his past work and his inspirations.

Senior Concept Artist Jared Pullen steps in and gives us a deep look into what he’s been doing for the Mad Moor creatures in this special Creature Feature. You won’t want to miss this one.

Next up J.N. Gerhart’s short story, The Bait, concludes from last month’s entry.

Lastly, we meet up with Community Member Crowsinger and take a look at her art and talk to her Pantheonian inspiration in How Game Worlds Foster Creativity.

Oodles to read, oodles to enjoy, start your Pantheon Newsletter day by clicking right here.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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