Gaming News

The Witcher Celebrates Its 10th Anniversary

The Witcher, CD Projekt’s first RPG about a white-haired monster hunter that kicked off one of the most successful RPG series of the recent years, came out 10 years ago, give or take a month. And, coinciding with this year’s…

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Instruction: How Games Teach Us and How We Learn

In recent years I’ve noticed something curious about contemporary games. Only recently have I discovered it, but others have seemed to catch on sooner. I’m talking about the absence of instruction manuals and their replacement with in-game tutorials. In this…

Utomik Hits 600 Games Gaming Subscription Service

Utomik – Subscription Gaming Hits 600 Games

We live in an age where subscription services are everywhere. You no longer have to go out and buy every film you want to watch separately; you can simply subscribe to services such as Amazon Prime or Netflix and for…

Utomik Hits 600 Games Gaming Subscription Service

Utomik – Subscription Gaming Hits 600 Games

We live in an age where subscription services are everywhere. You no longer have to go out and buy every film you want to watch separately; you can simply subscribe to services such as Amazon Prime or Netflix and for…

The Making of System Shock 2’s Opening Area

This Eurogamer article takes a close look at the opening Med/Sci level of System Shock 2 with the help of its original designer – Ian Vogel. It’s a nice lesson in game design that walks us through Vogel’s creative process…

Biomutant PAX West 2017 Gameplay

Those attending the currently ongoing PAX West have had the chance to play through a demo of Biomutant, an upcoming open-world Kung-Fu action-RPG from THQ Nordic and Experiment 101. And while the demo mostly focused on boss fights and crafting,…

Thea 2: The Shattering Kickstarter Campaign Incoming

An announcement on the official MuHa Games website informs us that come September 18, 2017, they’ll be launching a Kickstarter campaign for the second game in their Thea series – Thea 2: The Shattering. The initial asking goal is £40,000,…

Matt MacLean on Writing Tyranny and Its Expansion

In a recent interview with Rock, Paper, Shotgun, Matt MacLean, a narrative designer on Obsidian’s Tyranny, has talked about the challenges Obsidian had to overcome in order to create a believable world where evil had won, without turning it into…

The Last Days of Black Isle Studios

By now you’ve probably noticed the recent surge in Obsidian-related articles across the Gamer Network websites that include USgamer, Eurogamer, Rock, Paper, Shotgun, and VG247. We’ve already had the chance to check out the Obsidian offices, and read about their…