Gaming News

Fallout: A Postmortem GDC Presentation

The one and only Tim Cain did a presentation at the 2012 Game Developers Conference about the three-year development cycle on the original Fallout (starting in 1994), covering such topics as their initial plans to base it on the GURPS…

Julian Gollop Interview

RPG Codex recently chatted up industry veteran Julian Gollop about a range of inspiration-, development-, and gameplay mechanic-related topics, from his first major release, X-COM: UFO Defense, onward to his latest endeavor, Phoenix Point. Here’s a little something to start…

Orisa Overwatch Patch Notes May 3rd

Overwatch PC PTR Patch Notes – May 2017

The latest PTR patch notes for Blizzard Entertainments first person shooter Overwatch and it looks like a few heroes are getting hit by the change stick this time. Though the fanatics may argue, I don’t believe there is anything too…

Orisa Overwatch Patch Notes May 3rd

Overwatch PC PTR Patch Notes – May 2017

The latest PTR patch notes for Blizzard Entertainments first person shooter Overwatch and it looks like a few heroes are getting hit by the change stick this time. Though the fanatics may argue, I don’t believe there is anything too…

Prey Released

Arkane Studios’ sort-of spiritual successor to System Shock, Prey, that has just about nothing in common with the game by the same name from 2006, is out today. The game is priced at $59.99 and is available on Steam, PlayStation…

IGN’s Top 100 RPGs of All Time, Part 4

Now we’re getting to the good stuff. The 4th part of IGN’s top RPG list includes entries 21-40, with a fair share of must-have titles for such a list among them. Some examples: Fallout – 38 Post-apocalyptic imagery is somewhat…

Diablo III: Rise of the Necromancer Q&A

A couple of Blizzard Entertainment developers have recently participated in a live Q&A session, focused on the soon to be released Necromancer class for Diablo III. If you had questions about gameplay mechanics surrounding the class – chances are they’ve…

Prey Launch Trailer, Interview

I’ve been resisting any coverage for Bethesda Softworks and Arkane Studios’ Prey given the number of times they’ve used “action” to describe it in past press releases, but persistence from some of our readers and a noticeable reduction in action-heavy…