Outward: Definitive Edition Announced

With Nine Dots Studio’s open-world RPG Outward approaching the third anniversary since its original release, we get this here developer diary revealing the game’s Definitive Edition that should be going live soon. Apart from coming pre-packaged with all the DLC, this new release will also introduce a series quality of life improvements to the game and spice things up with some fresh content.

Here’s a quick video detailing some of that:

And some extra info:

We are nearing the third anniversary of Outward’s launch. To be honest, it would be expected that the game we made would no longer be relevant after so long, in an industry that churns out new games at a dizzying pace. At some point, we’ve all heard our fellow gamers talk of their backlog and how it keeps growing. It’s why I always saw it as an immense privilege that our players came back to Outward over and over again.

The game we have today is surprisingly different from the game we launched nearly three years ago. Those who discovered Outward more recently might not even know that some hallmark features of the game, such as items being morphed through the legacy chest or the hardcore mode were added in a free content patch and were not in the base game.

We’ve improved the game’s graphics and performance. We’ve added quality-of-life changes. We even added poutine! We spent years working on two gigantic paid expansions which brought the game further than anything we could have possibly imagined when we first launched Outward. We did all of this because we knew our players were hungry for more.

Of course, with time the audience dwindles. However, we want to do one last big push before focusing all our efforts on our next games. With the Definitive Edition, we are sending a clear message: now is the best time to play Outward. Especially if you want to play it on your new console.

We’ve faced a few delays. We’ve done the new console ports on Xbox Series and PlayStation 5 internally rather than relying on external studios, and this meant learning and making some mistakes. Finding the right release date is quite challenging too, so we had to be patient. However, now we’re getting close to the finish line, and we’re ready to give you a first glimpse of what’s coming. So here’s the dev diary detailing the new content we’re adding along with quality-of-life changes, optimizations and fixes[…]

We can’t wait to see new players experience the world we’ve built for the first time with this more polished and expansive version of Outward, and also our veteran players adapting and rediscovering the game once more.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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