Operencia: The Stolen Sun Developer Diary – Inspiration, Lore and Art

Zen Studios’ upcoming Xbox One and Epic Games Store-exclusive dungeon crawler Operencia: The Stolen Sun should be launching later this year. And if you’re someone who’s interested in this project, you should check out this developer diary that covers Operencia’s folk tale inspirations, unique setting and visuals. Have a look:

And here’s a short overview:

Hello, RPG fans! As a creative director and writer for Operencia: The Stolen Sun, it’s my pleasure to present to you our first developer diary. In less than six minutes, you’ll gain a solid grasp of what inspired this modernization of the first-person dungeon crawler – everything from centuries-old stories that shaped the world to where the name “Operencia” comes from in the first place.

To start things off, Oliver describes how we came upon the decision to create the game, and mentions some of the core inspiration behind the world – some really cool stuff. And do you know what a Buso is? I didn’t either when I started working on this project, but Tamas is going to introduce you to these fearsome – but somewhat loveable? – antagonists derived from actual history, and he’ll also take us to the beautiful Copper Forest (it’s so metal!). I think my personal favorite part comes near the end, though, when Lali walks us through the process of creating the game’s amazing cutscenes. (Oh…and I’m in this too for a bit, so that’s neat.)

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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