Of Orcs and Men Interview

The editors at RPG Italia have managed to catch up with Cyanide Studio’s Thomas Veauclin and Sylvain Sechi and quiz them about their upcoming action-RPG Of Orcs and Men. Considering how little we know about the title, this short interview is a very worthy read:

RPG Italia: Can you give us some details about the story, setting and characters? What’s the game about?

Cyanide Studio: This is a dark fantasy medieval world. We chose to take familiar themes like orcs, knights & swordplay, but then put a fresh spin on it with mature adult themes. This is how Of Orcs and Men was born. Two heroes are playable in the game, an eight foot tall Orc and a four foot tall Goblin with mysterious histories. They are locked into a deadly mission to save their green-skinned brothers from human genocide.

RPG Italia: We have read this preview by Gamefront. The writer says that Of Orcs and Men’s combat system will follow a turn-based combat system or something like that. Can you give us some details?

Cyanide Studio: No, the battle system is in real time, with the option to slow down the game at any time in order to select one of your two playable characters, attacks and give orders.

RPG Italia: We know that we’ll be available a small party made up by an Orc and a Goblin. How much is important this dichotomy? Are you thinking about a co-op mode?

Cyanide Studio: The relationship between this duo is crucial to the game; every aspect of the gameplay will incorporate the use of either or both simultaneously. The synergy between the two was really a pillar of the fight. Regarding the co-op mode, we are not convinced that RPGs lend themselves to sharing interactive choices. We felt that it detracted from the player’s personal involvement in the game’s mythology. Know that we gave this considerable thought. In the end, we decided that simultaneous play did not allow players to fully appreciate the dichotomy of the two unique characters.

Thanks, RPGWatch.

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