Nyrthos: The First Chapter Interview

The folks at Rock, Paper, Shotgun have a brief interview with Martin Jelinek, one of the developers over at BeerDeer Games, which is currently working on Nyrthos: The First Chapter. Naturally, most of the interview revolves around the game:

RPS: You’ve talked about elements of the game requiring players to work together. How is this happening? Will the game have MMO features, or is this just for people you’ve invited to play with you?

Martin Jelinek: The basic idea is simple but possibly a lot of fun. There will be places or objects in Nyrthos that allow players to interact. Noone is (required) to do so, but if he does, he actually casts a vote on what should happen next. For example, there might be a broken bridge across a river, making the cave complex right behind it inaccessible. The bridge can be built, but only after a certain amount of wooden planks are gathered. It is a pretty big task, so players have to cooperate to make it happen and it will probably take some time. And after the operation is successful, the area will be opened for everybody. That’s just a basic example.

RPS: You’re cross-developing for Android and iOS. Are there any plans to make it possible for someone to transfer their game state from PC to phone, and back again? Because that would be awesome.

Martin Jelinek: Simple answer yes. We definitely want to have player accounts connected, it brings so many amazing opportunities! Still, there are some significant challenges and decisions ahead. We have really cool ideas that are based around the (multiplatformity) of Nyrthos, but we have to test it thoroughly. A touchscreen is not a mouse-keyboard combo, and we need to make sure that the player will really benefit from this connection, and hopefully, use the strength of each platform.

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