Neverwinter Nights: Infinite Dungeons Interview

The Neverwinter Vault had the opportunity to chat with Jason ‘Elidrin’ Lowry, co-creator of BioWare’s recently released Neverwinter Nights: Infinite Dungeons premium module.

Q: How long did it take from start of the discussion till you signed the contract to work?

A: We started talking in late February, I believe the contract was signed in July. However I had already started work on RDG10 in early February. Some basic conceptual layout etc. This immediately halted and I started asking for the ID concept paperwork which arrived in April. I spent hours pouring over that concept paperwork with a red pen on all the things Rob Bartel (BioWare’s Lead Live Team Designer) wanted to do that was impossible at the time. After talking with Dairmid Clarke (Project Director for the BioWare Live Team) on the subject he basically told me “Make a wish list of functions you will need.” The list was short, I need access to every field in a placeable, door, trap and lock. In May the project died. WotC basically hated the concept background, which was non-FR and told BioWare, “No.” We moved the concept to Undermountain and in July got our approval to go forward. So in a nutshell it took us about 4 to 5 months to get approval even get started.

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