Neverwinter Nights: Enhanced Edition Livestream Recap, New Head Start Patch

Another week, another Beamdog developer livestream. This time around, Trent Oster and Phil Daigle played some NWN:EE on a persistent server, a feature that turns the usually single-player RPG into an MMO of sorts, and then they followed it up with some Baldur’s Gate: Enhanced Edition multiplayer action.

As they did, they talked about the future of Neverwinter Nights: Enhanced Edition, their love for the 5th Edition of Dungeons & Dragons, and the origins of their company’s name among other things. You can find a detailed recap of the topics covered during the livestream on the Beamblog, or check out the VOD below:

Additionally, a new update for the NWN:EE Head Start is now live. It fixes a number of assorted technical issues and a progression bug in the Shadows of Undrentide campaign. Here are the patch notes:

In this update you will see the following fixes:

  • OpenMP3: a fix for errors where playback would stutter on some files.
  • (SoU campaign) Fixed Dorna disappearing when dying, instead of going prone asking for help
  • Bink and miles libraries have been removed completely from the game download
  • A whole host of master server improvements & security updates
  • [Regression] Escape in the chat bar now cancels text input again instead of emitting an em dash.
  • [Regression] OpenAL: Another memleak fix.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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