Neverwinter Nights: Enhanced Edition Head Start Patch Notes, Livestream Recap

Beamdog’s Neverwinter Nights: Enhanced Edition has received a new Head Start patch that mostly focuses on bugfixing, while the developers continue to work on adding new features to the game. Beamdog’s Trent Oster and Phil Daigle go over a few of these upcoming features in their latest livestream, where they also ask for additional player input and answer some mod-related questions. Check it out:

Or read the recap on the Beamblog.

And here are the patch notes for the latest patch:

v74.8155 Fixes

  • Fixed a rare case where custom content with empty scripts in the caching list would trigger a nullptr dereference.
  • Fixed three more memleaks in ResMan, in Party Object handling, and in mouse cursor loading respectively.
  • Fixed a client crash on game exit related to the ingame messages UI.
  • A serious issue with shadow edges generation has been fixed. Complex custom models, like some Project Q creatures, would show visual corruption. In 1.69, this resulted in writing to invalid memory and likely triggered random client crashes.

Regression Fixes

  • TXI command rotatetexture was not handled properly in the new shaders; as a result, some models had misaligned textures (cf. city interior carpets). This is now fixed.
  • SetName used to crash when multiple players were online. It doesn’t anymore.
  • We missed sending updated area names to load screens and the DM chooser list.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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