Neverwinter Nights @ E3

GameSpot has posted up an article about Neverwinter Nights, as it was demonstrated at E3 by BioWare. The article goes in depth on what the game looks like close up and how the DM tools work:


    The editor seemed extremely simple–until we were shown the game’s vast libraries for configuring items, weapons, armor, and nonplayer character and monster scripts. Neverwinter Nights will feature a great many different texture sets with which to decorate your scenarios. It’ll also feature a gigantic reserve of different weapon and armor models, textures, and properties, so you’ll be able to choose your characters’ clothes, armor, body tattoos, and even the color of the flames on their magic swords. And since the game will use the extremely flexible 3rd Edition Dungeons & Dragons rules, it’ll let you generate your characters’ ability scores using a balanced point-buying system (rather than rerolling the numbers repeatedly) and will let you choose from preset character “packages” (similar to the specialized character kits in Baldur’s Gate II) or simply customize your character using the many different heroic feats you can give to it.
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