Mythic on Relic Capturing

Mythic’s Jeff Hickman made a post on Camelot Herald that explains when they will (and won’t) interfere with a relic capturing on any of the servers. This post comes in response to two relics being captured in the last 24 hours in which they had to intervene. Here’s a snippet:


    We will examine all issues that are reported to us, and fix any problems that arise within the game-code itself. There may be rare instances where we determine that due to the nature of the problem, we should involve ourselves in a Relic capture. These determinations are based on examination of the details of the problem, logs, and determination of problems within the game code.

    Two such occurrences have happened in the last 24 hours.

    Due to the nature of the problems that occurred with the capture of the relics on Galahad and Palomides, and because of several problems that we have discovered while looking at the logs, we have decided to involve ourselves in this rare instance. The Relics on both of these servers will be given to the capturing team (Hibernia in both cases), as we have determined that they indeed had captured these relics, and would have enshrined them in their appropriate keeps.

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