Myth III First Glance

Myth III, the recently announced sequel to one of the most innovative series in recent history (realtime tactical strategy), is finally making the switch to complete 3D; the first two were 3D terrain and 2D character sprites. Computer Games Online has all the juice they could muster for us in a new preview, one of the first out there, pics included. And I quote from the Myth III team:

“Our 3D unit models will be using a skeletal-based animation system, allowing them to react to their scenery (like move their head to watch an oncoming foe, or to lean into a slope as they walk up it),” explains Scott Campbell, lead designer. “We are planning for 3D generated foliage that will sway in the wind or deform with a wight’s blast. Translucent water will allow you to see into the river, as real-time lighting will play over the scene like a sunset.”

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