Morrowind Developer Q&A

RPGVault has posted a new Morrowind Developer Q&A (#7 to be exact) with Todd Howard, Project Leader at Bethesda. Here’s a snippet:


    Jonric: How action-oriented is combat? To what extent will player ability impact success or failure versus character ability? What considerations have been incorporated to keep combat accessible to players who don’t have rapid reflexes or don’t like to rely on them?

    Todd Howard: It’s a little more action oriented than Daggerfall and Arena, mainly because the interface has changed. Now you can move while swinging. It feels better and is closer to other first-person games which people are used to. The ability to actually score a hit and do damage is purely skill based though. So if you suck with a dagger and that’s what you have equipped, you’ll be missing like crazy. To make it all easier there is an option you can use that makes all weapons do their best attack, so your movement doesn’t affect the attack type. So spears will always thrust, for instance.

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