Morrowind Designer Diary

The sequel to The Elder Scrolls II: Daggerfall, Morrowind, is supposed to be better in about every way imaginable, perhaps except bug count – a good thing if they make it happen. Voodoo Extreme posted a designer diary with one of the programmers that goes into detail about the collision system he’s implementing, with 8 screenshots to follow it up. I think this was where the money stash was from in Shawshank Redemption, by that fence in the background with the big tree.

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