Mordheim: City of the Damned Switches to Unity 5, Early Access Phase 4

Today, the teams at Focus Home Interactive and Rogue Factor announce that Mordheim: City of the Damned has entered the “phase 4” of its Early Access. The update to the title will include new maps, max-level warbands for all the available races, and a noticeable graphical upgrade caused by the switch to the latest version of Unity, which they are keen to show with the bevy of screenshots in our image gallery:

Mordheim: City of the Damned enters Early Access Phase 4 with new screenshots

Engine switches to Unity 5, new maps and max-level warbands made available!

Mordheim: City of the Damned, Rogue Factor’s turned based tactical RPG adaptation of Games Workshop’s tabletop game, is receiving another content update for its Early Access!

While featuring new content, today’s update also notably switches engine from Unity 4 to Unity 5 bringing improvements to the game’s lighting, shadows, and post-processing effects… maiming Skaven and Possessed – or Humans – has never looked so good!

Three new skirmish maps are available – one procedurally generated map, and two unique locations: the Bridge, and the Library. These new maps emphasize verticality, with plenty of opportunities for both ambushes and sniper nests. Today’s screenshots show these new maps, with the Skaven, Human Mercenaries, Sisters of Sigmar and the Cult of the Possessed it out for the prized Wyrdstone!

Today’s update also brings max-level warbands for all 4 currently available races. With these, you’ll get a taste of how powerful your own warband will be when experience gain and levelling will be made available in one of the future updates. You’ll also get to try dozens of new spells and skills to bring havoc on the battlefield!

More features will be added in the future, such as customisation, consumable items, and Warband levelling. Be sure to check our Steam Page for more details about what’s coming next!

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