Morality in Fable II

After taking Lionhead’s Fable II for another spin, one of the editors at Bitmob has taken a closer look at the shortcomings in the game’s morality system. And, well, the problems with many of the morality systems in recent video games:

After I got back from the spire I slapped a hat on my bald head and, feeling emotionally drained and low on self esteem like a used up hooker, made my way to a barber. It was still too early for it to be open so I stood outside and stewed in my now back in character juices about how crappy the spire was…that is until my entourage decided to drop by. As I stood there listening to the mob prattle about how great I was and how they wanted to get into my pants all I could think of was ‘good lord you jag offs, this character was imprisoned for years and years, was brain drained by scary collars, and had their entire view of morality itself called into question stabbing some lovable jerk in the damn intestines and you want to talk about THAT WEDDING RING you think you deserve for just meeting them???’

Then I decided it was a good time for the character to flip out, slapped the crap out of a bunch of townsfolk (I didn’t think the rampage would be murderous considering the character) and then scared the rest of them off with my ooooh so terrifying time control spell. (I swear these people would run for the hills if someone pulled a rabbit out of a damn top hat) After getting the character’s hair restored I saw it was greying, slapped on a dye job with a sigh of frustration, and decided to create a character later that would make the NPCs in this game’s lives a living hell (congrats peter, you made the NPCs so that people WANT to be evil). Pity that was at the expense of actually wanting to be good.

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