Middle-earth Online Memories, Part Two

RPG Vault has published the second installment to their interview series with members of the original Middle-earth Online team. Once again, Yosemite Entertainment’s Chance Thomas, Daniel James, Stephen Nichols, Craig Alexander and Janus Anderson offer their thoughts on the original iteration:

Q: What did you gain and learn from working on the project, and how has this influenced or impacted your career since then?

Chance Thomas: MEO threw me into the deep end of the Tolkien mythological pool, and I never looked back. It started a nine-year adventure (so far) of designing, composing, recording and even managing music for Lord of the Rings titles. Including MEO, I’ve worked on seven different LOTR titles – Fellowship of the Ring (consulting and cinematic score), The Hobbit (Music Director), The Two Towers (cinematic music editing), Treason of Isengard (unreleased – music design, music direction), War of the Ring (Music Director, music design, live orchestral and choral music, cinematic scoring), Shadows of Mordor (unreleased – music design, gameplay and cinematic music, music direction) and of course, Lord of the Rings Online: Shadows of Angmar (Music Style Guide, live orchestral and choral score, small acoustic ensemble pieces, instrumental and vocal soloists, original music direction).

MEO also set me on a path of creating music and sound for massively multiplayer online games. If you count my contributions to Stargate Worlds (currently under development), I’ve worked on nine MMOs so far.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments