Michael Hoge Interview

Rendelius of RPGDot let us know that they’ve conducted an interview with Michael Hoge of Piranha Bytes about their upcoming sequel to Gothic. Check it out:


    Q: You are using the same graphics engine as in part 1. What has been changed or optimized?

    A: We have optimized a lot of things, but most of them will not be visible while playing (except that the graphics are faster now). To name a few visible changes, we now have

    – moving water with waves
    – environmental mapping
    – wind that moves grass, bushes, trees and other particles in different wind directions
    – improved textures resolutions and a lot of other technical gimmicks

    But even though, the world looks a lot better than in Gothic 1, I believe this is not a minor aspect – primarily, we see about a cool story and more various and sophisticated game play options for the player than in the first part!

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