Meet the Fallout 3 Developers

Two separate “Meet the Devs” threads (here and here) have started to gain some momentum on Bethesda’s official Fallout 3 forum, with at least seven of the game’s developers taking the time to answer a short Q&A about their game development experience and where they’re drawing their inspiration from during the creation of Fallout 3. A bit about Joel “JoelBurgess” Burgess:

Q: What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don’t want to name any games.

A: Talk about enjoyable research. Let’s see… Books; The Road, the Postman, the Wasteland comics, The Martian Chronicles, Tank Girl, heh. Film; Testament, The Day After (not tomorrow…), A boy and His Dog – which is really the closest-to-template Fallout film I’ve seen – the Mad Maxes, some campy 50’s flicks, Six String Samurai, Damnation Alley, Soylent Green, Omega Man (gotta love Heston), and of course the games – Arcanum, Bloodlines, Planescape, Fallout 1&2 – obviously all of those, but so many other games that we can be inspired by or learn from – from Zork to Facade to STALKER.

Yeah, and I feel cheesy admitting it, but Apocalyptica really helps me get in the mood to work on Fallout, as well as Ben Hogue’s stuff. Hendrix, too, though that’s really got nothing to do with Fallout!

Some of the other developers that have contributed so far include Dan “Dan Ross” Ross, Erik (DoctorSpooky) J. Caponi, Fred “Fizzbang” Zeleny, Jonah “KamikazeKangaroo” Lobe, Matt (Gstaff) Grandstaff, and Orin “lancekt” Tresnjak.

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