Master of Magic Remake – May 2022 Developer Diary

With MuHa Games’ Master of Magic remake currently going through a closed beta, we get this here development update that shares a number of fresh screenshots highlighting some of the recent improvements to the game.

Here are the text bits:

Last month we officially entered into closed beta and now, together with the first wave of testers, we are working hard at bug hunting and monitoring player feedback. As such, this month I am only going to quickly say that we are alive, we are working hard to make that announced early Autumn deadline!

Here is a link to the Home of Wargames video, where you can finally see some gameplay and myself… https://youtu.be/gmM8NTndAF0

And here are a few screenshots of things we improved via feedback (we did a lot more, but those are a few visual bits I can share.

Locations no longer have the additional red markers under them, to allow for better immersion. And units also have a less obtrusive bottom marker.

And as part of a larger design progress of monster lairs, we now also show the more difficult lairs with the red light.

And the building queue now has the arrows so you can rearrange your building orders. You can do this from either the building manager screen or the main city view.

And, the main city view, where you can also switch the production order, no longer shows you the current unit/building being constructed as next, as it did before. It now correctly shows you the current building under construction and has the que underneath.

We now have a help button in combat that explains battle mechanics in a more comprehensive way.

These are obviously only little snippets of the work happening behind the scenes now. We are hunting down many bugs as well as balancing issues with the help of our committed testers. We hope to show you more gameplay in the future as we push on towards release, but for now, that’s it folks.

And I shall leave you with a peek at an amusing (well, not so amusing for us when we try to find it..) bug.

As you see, we sometimes have our players pay a hefty price for destroying their enemies’ cities or, in fact, for keeping them! * Note, I can confirm that this bug has been hunted down and squashed at the time of this publication. Thanks for your interest, and stay tuned for more news in the coming months.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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