Mass Effect 3 Multiplayer Mechanical Overview and Impressions

The editors at OXCGN have doled out a lengthy piece that not only relates their hands-on impressions of Mass Effect 3’s multiplayer component, but also the mechanics that drive it. This sounds like it’ll have some entertainment value, but I wonder if it’ll be compelling enough to keep us sticking around long after the single player campaign is over:

An overarching leveling system and currency system work together to provide an interesting leveling formula. Players earn experience by scoring kills, staying alive, reviving teammates, and accomplishing objectives in a swift manner.

Objectives, in terms of what we were presented with in the two levels of the demo, range from king of the hill-esque staying in a ring for a certain amount of time while an objective, such as hacking a computer, slowly completes all the way to fixing multiple radio transmitters around the map in as timely a fashion as possible.

The experience players net over time adds up to an overall level (the highest of which was 40, from what I experienced), unlocking more weapons, weapon mods, characters, and powers as they progress.

That level, though, is tied to a specific class. I can level up my Human Soldier to level 27 and still be able to play as a Krogan Soldier at level 27, but if I were to play Adept for the first time, I’d be back to square one.

Credits, on the other hand, are rewarded similarly to experience points, but are used to purchase ‘Ëœpacks’ from the in-game store. Packs range from a free start-up pack, to a whopping Veteran Pack at 20,000 Credits.

They’re easy ways to jump start your Mass Effect 3 multiplayer experience, as you can buy your way into better weapons, mods and character early on rather than waiting to unlock them.

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