Mass Effect 3 Ending vs. Sci-fi Writers

I’m not entirely sure why CVG went for this article title to then refer to Joe Abercrombie and Jonathan Green as fantasy writers, but either way, they have asked the two writers for their thoughts on Mass Effect 3’s controversial ending and BioWare’s solution to expand it via a free DLC. Here’s a snip:

“The ending was bad,” agrees Abercrombie, “but in no way spoiled the experience. I was vastly more disappointed by Dragon Age 2, which just seemed generally shoddy throughout. BioWare only owed players a great game and I think they largely delivered that. Shepard’s relationships were actually paid off really well.”

“The best moments were things like Mordin Solus’s sacrifice, and the wider plotline of the Salarians, Krogan and the Genophage. The outcry over the ending seems excessive to me, but did it make good science fiction?” he asks. “Well, was it good science? No. It was pretty incomprehensible and didn’t make much sense even within the context of the game.

“But I’m actually a lot more interested in whether it made good fiction. And the answer is ‘no’ again. Heavy exposition by a glowing child never before mentioned seems a sure sign of failure. By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn’t need things explained. You shouldn’t be watching with furrowed brow thinking wha? You shouldn’t be thinking at all. You should be feeling it.”

Thanks RPGWatch.

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