Mass Effect 2 Iterative Level Design Process Presentation Video

A full seven years since the one-hour presentation was actually given at the Game Developers Conference, the GDC YouTube channel allows us to hear from Mass Effect 2 project manager Corey Andruko and lead level designer Dusty Everman about the “iterative level design process” that they went through on the action RPG sequel. Topics include the pitfalls of “silo mentality”, the various level creation phases they went through, what worked and didn’t work about their production process, and more:

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