Lords of Xulima IndieGoGo Updates #5-6, $5,714 and Counting

Two new updates have gone live for the Lords of Xulima IndieGoGo crowdfunding campaign, which has currently raised $5,714 and has 20 more days to raise its $10,000 total funding goal, and they cover weapons and the tactical combat grid. Here’s a snip on damage types:

To the point: What kind of damage do they cause?

Generally in RPGs weapons simply hit the enemy and take away hit points. In Lords of Xulima there are 4 types of damage and each type of weapon causes its own combination of damage types:

● Normal: Of course we have the normal type of damage that deducts hit points from the target with no further implications.

● Bleeding: Sharp weapons can cause bleeding damage that will continue to hurt the enemy over a period of turns.

● Stun: this stuns the target and leaves them unable to take any actions for a period of time; they won’t be able to evade any incoming hits and will lose turns. Weapons like the mace cause this type of damage.

● Wound: Wounds cause the target to lose attack ability and hinder their ability to dodge blows and cast spells. Piercing weapons such as arrows and spears frequently cause wounds. The effects of multiple wounds can stack and leave a fighter completely useless.

How you use these damages to improve your combat strategy is up to you. You can try to stun an enemy who is about to attack, try to wound an especially powerful enemy, or try to use bleeding damage against a target with lots of hit points. There are also special attacks that increase the different types of damage, used wisely they can make all the difference in battle.

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