Lords of the Fallen Preview

GamesBeat has published a new preview for City Interactive and Deck13’s action-RPG Lords of the Fallen, which compares it to From Software’s Dark Souls. This isn’t the first time it happens, so I guess it wasn’t just one journalist seeing things:

Learning each enemy’s movement and attack patterns, disabling any speed or shield advantages, and using the rare alternate route in the level to gain a critical sneak attack are all necessary tactics required to survive the game’s allegedly high difficulty. In particular, Tomasz Gop, the executive producer and our guide through the demo, highlighted spells as a means to (mitigate the learning process) for certain play styles. But magic in Lords of the Fallen is less of an elemental onslaught than it is creating decoys to distract enemies or staggering them with an ethereal gust of wind.

But Harkyn isn’t completely devoid of status boosts or poisoned blades. You can add runes to augment weapons, shields, and armor, similar to the Diablo series. The manner in which players engage enemy forces determines both the quality and regularity of the runes you acquire. Relying on magic and straightforward offense likely yields a stable supply of mid- to low-range runes, while more deliberate tactics that exploit individual enemy weakness could net the player some of the more swanky upgrades. The amount of times a player dies or saves also factors into these behind-the-scenes mathematics, increasing the rate of rare item drops and experience gained the longer Harkyn stays alive.

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