Lords of the Fallen E3 Previews and Video Interview

We’ve rounded up a few more previews and a video interview for City Interactive and Deck13’s action-RPG Lords of the Fallen, still courtesy of this year’s E3 coverage.

GamesRadar:

The gameplay has been frequently likened to that of Dark Souls, and the comparison is apt. Your character is slow and heavy, realistic for the amount of iron he’s sporting, and your undead enemies are frustratingly fast. Other, extremely tough enemies come at you relentlessly, and the game all but demands that you repeat the same stage over and over again until you can do it perfectly. While many players will find that frustrating, those who take pride in learning exactly what to expect from the world, building a plan, and working until they achieve it will love the rush of accomplishment when they finally pull it off. Lords of the Fallen looks to provide that feeling in spades just try not to throw your controller in rage.

Destructoid:

Taking on the role of an armor-clad knight of some sort, I found myself at the bottom of a staircase, with an imposing figure near the top, waiting. I took the time to familiarize myself with the controls, wasting a few potions along the way. A few different weapons have been shown, but I was armed with a staff and a shield. After figuring out the buttons for light attack, heavy attack, block, and dodge, I was ready to go.

Or I thought I was, anyway. Charging up the stairs and readying an attack, I was immediately beaten back by the faster monster. Attacks are extremely deliberate, taking what feels like a second or more between hitting the button and the character completing his animation and actually connecting. Additionally, each action in Lords of the Fallen takes stamina to use, so players cannot string together huge combos, block more than a few hits without being staggered, or roll away if caught in a melee with none left. Stamina does regenerate fairly quickly after only about a second of resting, but it informs how battles must be approached.

Even though the first enemy at the top of the stairs was just a minion in comparison to what would come later, he took out a good chunk of my health, and I was quickly dispatched in the following room, where I was ambushed by two such monsters. After several deaths here, I took the time to reexamine my abilities, discovering a magic attack that deals a decent amount of damage and stuns enemies, but took a couple minutes to recharge. After getting the hang of that, I was able to pare the two enemies down to one well enough, and take the remaining one out with standard attacks.

RPGamer:

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