Lionheart Interview

Adrenaline Vault has conducted an interview with Ion Hardie, co-producer of Lionheart over at Reflexive Entertainment. The interview covers a range of subjects from sneaking skills to on-the-fly item and monster creation. Here’s a snip of the interview:

Q. Tell us a bit more about random item creation.

A. This is one of the areas in which Lionheart really shines. We’ve created a behind-the-scenes mojo system in which both monsters and items are created on the fly, as needed. This allows for different players of different levels, and even several players in multiplayer, to fight for and discover items that are balanced for their particular power level. An area that a single low-level player comes across might only have a few creatures and a minor magic item, while the same area for a party of higher-level adventurers will contain more powerful monsters and much better magic items. While random item and monster generation adds a lot of replayability, it also helps balance the game and allows for larger segments to be played non-linearly. You could wander into a goblin village near the beginning of the campaign, and the fight would be a lot less difficult than if you arrived much later in your adventure.

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