Linda Currie Interview

The Wizardry series may come to a close after the recent release of Wizardry 8, but Intelgamer still had the opportunity to put together a Q&A with Sirtech’s Linda Currie, talking about the development of the game and the future of PC RPGs. Here’s a taste:


    Q: What features does Wizardry 8 have that has not been seen before in every other RPG? How does it advance the genre?

    A: Wizardry, in our opinion, is pretty unique from most every other RPG — course we are a little biased ;). Wiz 8 is party based, where you create all of your characters. It’s non-linear, allowing you a lot of options as to what you want to do next. Our character development gives you a lot of choices, which when combined with the party aspect of the game, gives you a lot of replayability in trying out different classes in different combinations. Our combat is totally unique as is our spell system with its various targeting options. Our NPC interaction is completely unique. We spent a lot of time tweaking our interface to give the player as much info and as much control as possible. How does it advance the genre? That’s an interesting question. I might almost say that it doesn’t and that instead it reminds us what was special about this genre when so many new products abandon it to head down an RPG light path.

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