Legend of Grimrock II: Making of the Zarchton

The folks at Almost Human Games have published a new development blog for Legend of Grimrock II, which goes over the creation of the concept art and 3D model of the Zarchton, one of the new monsters included in the first-person dungeon crawler sequel. Here’s a snippet:

Zarchtons are amphibious creatures that are as home on dry land as in water, but they never leave too far from water, because they are dependent of water and need to dampen their skin from time to time. That’s why Zarchtons are usually seen around water, but that doesn’t limit to natural water sources. Overflown dungeons are also perfect environment for them too.

The origin of Zarchtons is highly debated topic in the Natural Science Department of the Nothampton’s University. Some say Zarchtons have evolved from fishes and some say they we’re originally land creatures that have moved to live partially in water. Sometimes Zarchtons are seen far in the open sea and they are often mistaken for mermaids. Being amphibious creatures, Zarchtons have both lungs and gills, so they can breath air and in water. Zarchtons have primitive culture system and they make use of resources from the sea to create clothing and accessories from shellfishes and other small creatures they hunt. Swimming in water and walking on land have developed Zarchtons’ leg muscles to enable them to take long leaps to help them hunt their prey and attack anyone coming to their territory.

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