Legend of Grimrock Development Update, Screenshot

It’s time for another development update for Almost Human’s Legend of Grimrock, which clues us in on some more of the dungeon crawler’s mechanics, graphical and performance capabilities, and more.  A screenshot of a massive crab monster accompanies this particular update, too:

‘¢ First pass of story related content has been added to the game. This will continue as we work towards the beta.
‘¢ Juho has finalized end cinematic graphics.
‘¢ We have all monsters now in place and animated. Olli is still going to add more detail to animations and keep improving them.
‘¢ First batch of performance optimizations have been implemented. The game is now playable in 1080p with decent frame rate even with our relative old and cheap PCs!
‘¢ We’re in the middle of redoing the gui so that it scales to higher resolutions nicely. This work should be complete sometime next week.
‘¢ Related to the gui changes we have a new font rendering system which is capable of rendering vectorized true type fonts (previously all fonts were bitmap based), so text look much sharper now, especially in higher resolutions.
‘¢ Groundwork for (secrets found) statistics has been done, i.e. we have a mechanism of marking and tracking secrets in the game. The game has already 45 secrets and I think we’ll still add a bunch!
‘¢ Antti has been generating a gallon of mucus and has also been adding new items to the game.
‘¢ Work on tutorials has been started.

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