Legend: Hand of God Developer Diary #5

RPG Watch is offering up a fifth Legend: Hand of God developer diary, this time with Master Creating creative director Jan Beuck revealing how they came up with the game’s main protagonist.

So far, every action RPG made the player pick one of several classes. Why? Because they tried to appeal to many different types of gamers. A big-breasted woman, a tough fighter, a somehow ‘˜innovative’ character… and so on. This approach may work rather well, but there is one big problem: the story often feels contrived. It has no connection to the ‘˜hero’ who is not visible in render videos, isn’t mentioned in the background story, happens to appear on the scene by pure chance, doesn’t know anybody, has no skills whatsoever. but wants to save the world from some impending doom in the typical, unselfish way of your average black magician, vampire or dark elf.

Sounds silly, huh? This is why we decided to have real roleplaying instead and introduce a certain protagonist with a place in the game world and comprehensible motivations in short, a protagonist with a soul.

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