Kingdoms of Amalur: Reckoning Interview

R.A. Salvatore, the “visionary” behind the lore and world of Kingdoms of Amalur: Reckoning, has been interviewed by Nine to Five about the upcoming open-world RPG title, revealing, among other things, the process behind writing the storyline for the title. Here’s a snip from the brief article-style interview:

“When I came onboard the team had a rough idea on how things would play out but there wasn’t anything concrete or uniformed. Basically five entries in a monster manual when you get down to it,” Mr Salvatore said.

“We bounced ideas back and forth for the better part of six months and came up with a `skeleton’ of a storyline. But there was such a great level of excitement and enthusiasm behind the project that I knew we were on to something special.”˜

Revolving heavily around philosophy and logic, Mr Salvatore says his design process stems from a skewed variant of human history.

“We ask questions like, `If you can throw a lightning bolt, would you invent a gun?’ Would it be worth it?” Mr Salvatore said.

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