Kingdoms of Amalur: Re-Reckoning Fatesworn DLC Update – The Gale Crossing

Kingdoms of Amalur: Re-Reckoning, a remaster of 38 Studios’ ill-fated action-RPG, launched about a year ago, along with the announcement of a new DLC for the game. The DLC was said to offer about 5 hours of extra content, and that’s pretty much all we’ve known about it up to this point. But now, we can check out this quick preview for the DLC’s Gale Crossing area.

Have a look:

It’s been a long time coming, but we’re finally ready to give you a peek behind the curtain of Re-Reckoning’s upcoming DLC: Fatesworn. We’re wrapping up the final stages of production and in the meantime, we’d like to share a preview of the world of Fatesworn. Introducing: Gale Crossing!

Centuries ago, Gale Crossing was an integral stop on the bustling trade route known as the Sativa Road, a treacherous passage over the mountains that brought wealth and industry to a region once considered unlivable. But all good things must come to an end. After series of catastrophic foreign wars, the price of Sativa Fiber dropped dramatically, devastating the Sativa industry and gutting the region’s importance as a source of this once-valuable reagent. Despite these tragedies, Gale Crossing remains a crucial junction for travelers hoping to pass safely through the Eldrith Mountains.

After the fall of the Sativa Road, residents of Gale Crossing continued to rely on outsiders for their survival. Courageous travelers and merchants still hoped to pass through the mountains as a more direct alternative to shipping by sea, but the vast infrastructure for such treks began to disintegrate quickly without attention and maintenance. High Sativa prices had driven the boom times, funding improvements along the trade route, supplying Gale Crossing and smaller camps with the equipment to support travelers and their teams. Without this money, the mountain passes soon returned to their natural state, deadly and impassable.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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