Kingdom Come: Deliverance Video Interview

While most of Warhorse Studios is busy fixing bugs and preparing patches for Kingdom Come: Deliverance, the studio’s PR Manager Tobias Stolz-Zwilling has ran off to the PC Gamer Weekender to talk about their recently released historical RPG.

The resulting interview has a bit of just about everything – the compromises the developers had to make to strike some sort of balance between realistic medieval combat and something that fits in an RPG, Warhorse’s approach to quest design, the storytelling opportunities offered by making an insignificant character the game’s protagonist, and more. Check it out:

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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