King Arthur: Knight’s Tale – Summer Patch Preview

NeocoreGames are getting ready to release the next big early access patch for their tactical RPG King Arthur: Knight’s Tale. But before that happens, we get this development update highlighting some upcoming new features. These include controller support, difficulty options, and a bunch of fresh content.

Here’s what you can expect:

Knights,

the time for the next gameplay update is almost here, and this time around we’re bringing along a new class, difficulty options, controller support and more. While the dev team is working hard on the remaining story Acts for the final release, the summer patch is right around the corner. As soon as we have an exact date, we’ll of course share it with you all.

Onto some more nuanced details! As we have already discussed it previously, Knight’s Tale’s sixth playable class is the Sage. You might have seen some of their items in-game, now they’re finally usable. Sages utilize frost-based magic and excel at providing utility for their team, be it some extra armor and HP, or straight up changing the look of the battlefield with impenetrable ice walls. We’re very excited to see how you play the class!

This next update also adds difficulty settings to the game. No matter if you’re looking for a tad bit less punishing knightly quest, or want to see how far you can push facing the truly nightmarish creatures of the Once and Future King, this feature is for you.

As things stand now, the higher the difficulty setting, the less forgiving the enemies, and the less healing you get from campfires across the maps. A hero’s death is also slightly less punishing on the first difficulty setting, so it’s gonna be easier even for those less experienced with tactical games to adventure in Avalon. Of course, this is just the first public iteration of difficulty selection, so we’ll appreciate all your input in this matter once you get your hands on the patch.

Last but definitely not least for this preview: the first iteration of the controller support! Knight’s Tale will fully support controller play, from the main menu to your most challenging battles. Here’s a short preview!

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Feedback, as always, is greatly appreciated in this matter too! We’re looking forward to see how you like the controls, or how you would change them, if at all. We encourage everyone looking to contribute with their suggestions or opinions to head over to our Steam community page or Discord server and share what’s on their mind, once the update drops.

Of course, besides the ones mentioned above, more features and changes are coming in the Summer Patch, we’ll share everything in the upcoming patch notes at around release.

Until then, make sure you’re prepared for the journey ahead of us – and of course, enjoy the rest of the summer!

Avalon Awaits!

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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