King Arthur: Fallen Champions Reviews

We have a few more reviews for Paradox’s downloadable interquel King Arthur: Fallen Champions, and it’s a fairly mixed batch for the Arthurian role-playing/strategy hybrid.

Piki Geek, 4/5.

And honestly, that’s a good way to look at King Arthur: Fallen Champions. It’s not terribly innovative by itself, but it is a solid continuation from the innovative original, maintaining the strong RPG elements and using the battle system to create interesting and ultimately fun missions. While the game seems to lack polish with the camera issues, confusing victory conditions and no mid-battle saving, Fallen Champions is a great way to get more of the solid RPG and RTS elements found in the original King Arthur without all that empire management to distract you. It’s just enough to whet your appetite, and with King Arthur II coming down the pipe, I have to admit this game got me excited for more.

Gaming Union, 6/10.

King Arthur: Fallen Champions doesn’t quite revolutionize the strategy genre, but what it does bring is a fun and fascinating journey (three to be exact) through the lands of Britannia in the wake of the Arthurian wars. Despite its faults, it’s not a hard game to get into and for only $9.99, it’s an experience worth checking out for both fans of real-time strategy games looking for something different and RTS fledglings alike. If you’ve got the spare change, then why not?

The Unplayables, scoreless.

In the end, this game is not the second coming of Arthur, but it was not meant to be. For $10, players get from 5-6 hours of gameplay, spread across 10 unique and interesting missions. They also get a three year old engine, no turn based strategy gameplay, and a game held together by the digital equivalent of spit and paste. As such, my recommendation must be limited: if you played the original Arthur and enjoyed it, this may be $10 well spent while you wait for Arthur 2. If you are new to the series, I cannot recommend Fallen Champions, you are much better off getting The King Arthur Collection for $30, which includes the original game and four pieces of DLC.

Here’s hoping NeoCore had their Z-team on this one, and their top guys are still working hard to make Arthur 2 live up to its considerable potential.

Delta Gamer doesn’t have a full review but an article on their thoughts on the title:

Frustratingly, the developers didn’t give us the option of in-mission saves, which could be a real downside for some of the longer scenarios. The game isn’t perfect and won’t have much staying power then again, at $10, it doesn’t really have to. Strategy fans will find a lot to love here in spite of the niggling flaws, and King Arthur aficionados will be able to satiate their appetite for more of the core gameplay of the series, at least until King Arthur II hits.

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