J.E. Sawyer Social Interview, Continued

Obsidian Entertainment designer Josh Sawyer has once again returned to formspring.me to answer fan-submitted questions, with his latest responses addressing Icewind Dale II’s difficult finale, the importance of gameplay, his small rifle collection, and more.

Obsidian has a reputation for delivering strong plots and characters but weak or buggy gameplay. Personally I disagree and think that every Obsidian game has been a marked improvement over its predecessor, but how do you feel about that reputation?

I think we have often improved on game play while simultaneously making it buggier. That is, we have modified existing features or added new ones, but often shipped the product in a buggy state. Obviously, this is something we do not want to repeat.

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