Jagged Alliance: Flashback Released on Steam Early Access

You might have noticed that an Early Access build of Jagged Alliance: Flashback appeared on the Steam store recently, but in case you want to know more information about the Kickstarter-funded strategy title’s future, or simply were wondering whether you should spend your hard-earned $44.99/€39,99/£29.99 on it, you might want to check the announcement trailer:

And the latest Kickstarter update for the title:

Roadmap for Early Access

What is currently in?

  • The combat system (although not completely finished yet)
  • Quite a few sectors and mercenaries which are waiting for you
  • Some quests are in there as well
  • Daylight/Night cycle slightly influencing line of sight
  • Full features professional map editor and modable games + Steamworkshop integration
  • Probably lots of bugs we didn’t discover yet

What will follow?

That’s a tricky question. A lot would be the quick answer. We plan to have regular updates where we expand the world and the number of mercenaries. But these are (just) content updates. And as every true Jagged fan knows, content isn’t everything. Anyways: Expect such smaller updates more often. But don’t expect them to have lots of new features. Cause features will be added in far less often but much bigger updates.

Please keep in mind that the following list is not a list of promised features, but a list of what we want to add to the game. If we find that something on the list doesn’t fit like expected it will, it won’t go in. It may be added at a later point, but we have to prioritize our efforts.

The next big updated is scheduled for the very end of June, and is planned to include more advanced combat with more weapon classes, different ammo types and interrupts. Furthermore, we are itching to finally include grenades, explosions and destructible environments, as well as giving the strategic map more gameplay weight in regards to resource management.

Milestone Update 1

  • Advanced Combat (Weapon classes, Ammo types & reloading, Interrupts)
  • Explosions & Destructible Environment
  • Throwables & Grenades
  • Resource Management on Strategic Layer

Milestone Update 2

  • Stealth (Concealment, Skill, Hearing)
  • Melee combat
  • Conquering Sectors & Militia

Milestone Update 3

  • Advanced Characters (Perks, Morale, Breath, Medial & Mechanics)
  • Doors (Lockpicking, Breaching, Interaction)
  • Mercenary tasks out of combat (Train militia, repair, healing,…)

Milestone Update 4

  • Advanced Enemies (Classes, Grenades, AI)
  • Additional Equipment (Attachments, Goggles,…)
  • Sector Upgrades
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