Jagged Alliance 3 Interview

We recently had a chance to check out a new trailer for Haemimont Games and THQ Nordic’s Jagged Alliance 3 that showed quite a bit of promise. And now, we also get this PC Gamer interview with the game’s senior producer Brad Logston that talks about how the game will try to stay true to its roots and differentiate itself from the new XCOM games.

Here’s a quick excerpt:

Some of my favourite turn-based games of this new era are ones that give the player an overabundance of information—games like Into the Breach or Invisible, Inc., that reveal not just chance-to-hit, but fully telegraph the enemy’s response as well. But here, Haemimont Games have discovered something that gets to the essence of what made the early Jagged Alliance’s mix of turn-based combat, 4X strategy and RPG-lite management so good. These are not games about responding perfectly to the situation. These are games about messy, chaotic combat simulation, where unexpected things happen that force you to react.

“It’s not just chance-to-hit,” says Logston. “Even things like weapon jam chance, or grenade fumble chance. I’ve had situations where I’ve been on the second story of a building, fumbled a grenade, and blown up the floor beneath me. All the mercs fell down one floor, took fall damage and were stunned for a turn. But those are the things that happen in Jag sometimes—it just goes that way.”

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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