Icewind Dale: Enhanced Edition v1.4 Update Released

A new patch for Beamdog’s Enhanced Edition of Icewind Dale has been released, updating the title to v1.4 and bringing a host of fixes and improvements, including Korean and Russian localizations for the game. I’m only going to quote the new features and the A level bug fixes from the changelog, but you can find a more comprehensive look at the link:

New Features

  • Icewind Dale: Enhanced Edition is now available in Russian and Korean.
  • A “No Difficulty-Based XP Bonus” setting is available in the Gameplay Options menu.
  • A “No Difficulty-Based Damage Increase” setting is available in the Gameplay Options menu. Trolls and revenants no longer save against effects while unconscious.
  • Effect damage that happens with 100% probability is now added to the base damage displayed in the Inventory and Record screens.

A Level Bugs Fixed

  • #10462 [All] The game should not crash when large numbers of items are taken out of the ammo belt #10526 [Linux] The game should not become unresponsive after casting the Contingency spell
  • #10533 [All] Summoned creatures should not prevent the tarnished ring from teleporting the party out of the Luremaster’s castle
  • #10643 [All] It should not be possible to detect or disarm traps on the staircase leading to the Ascension Cave
  • #10644 [iOS] The game should not crash when the party is exported
  • #10692 [All] It should not be possible to pick up the Vial of Mysterious Liquid without obtaining the relevant journal entry
  • #10706 [All] Ordering a Familiar to scout ahead should not stop the Temple of the Forgotten God quest from completing
  • #10832 [All] It should not be possible to kill Mebdinga before she talks to the party
  • #10891 [All] Hobart (rakshasa) should not be killable before his transformation cutscene ends.
  • #10899 [All] Using the Familiar() object in a script should not crash the game
  • #11539 [All] Entering Arundel’s home after defeating Yxunomei shouldn’t cause the game to freeze if the party leader is dead
  • #11612 [All] Blinding Icasaracht should not prevent the game from completing
  • #11629 [All] Playing solo should not cause the game to freeze during Poquelin’s final cutscene

The release notes are also available in pdf form in case you want to download and read about the patch in another format.

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