How the Darksiders II Delay Benefits You

Eurogamer had the chance to talk with associate producer Jay Fitzloff about the recent Darksiders II delay to August, and how it allowed the developers to polish the title further. Here’s a snip from the article:

One of Darksiders 2’s more interesting mechanics is its randomly generated loot system. It’s designed to present that player with thousands of items as they play the game – something that poses a balancing problem. The delay to the game affords Vigil more time to refine its solution.

“Say for example the fire ability is obviously better than everything else so everybody ends up taking those weapons,” Fitzloff explained. “We want all the abilities to have a valid reason you’d keep them. It’s hard. That’s probably the hardest thing gameplay wise to work out, to make sure all those abilities are balanced within the random loot.”

Fitzloff said Vigil will step in post-launch with an update if players discover balance breaking builds and set-ups.

“Obviously that’s when you get your biggest play test. There will absolutely be the arguments, I’ve made this build and I think this is superior, or I did this. But if somebody does invent that game breaker that just becomes obvious, we’ll have to consider it.

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