How a Modder Helped in Recreating the Content of Star Wars: KotOR II

The folks at GamePressure are offering up an interesting new commentary-laden piece that profiles The Sith Lords Restored Content Mod that a small team put a lot of blood, sweat, and tears into for us to more thoroughly enjoy Obsidian Entertainment’s Star Wars: Knights of the Old Republic II – The Sith Lords, as well as how that work has led to quite a few mentions from Obsidian themselves, a collaboration with Aspyr Media, and a whole lot more. A sampling:

The mod developed beautifully, it evolved into something much bigger than Staniszewski and the rest of the team expected; however, that wasn’t the end of the journey. KotOR II began its second (and maybe even third) life in 2015, during a very special time for all Star Wars fans. The creator of the biggest turmoil of this year on the market of Star Wars games (at least up until Battlefront was released) was. Aspyr Media the publisher accountable for the port of the game to Mac OS, Linux, iOS and Android. The game got released on the platforms that never had this game before, and although it was almost a decade since the game got released, it is understandable with The Force Awakens soon to be released. That still wasn’t the end. PC version of the game got an official patch on Steam. As you can probably imagine, this undertaking was more than just a visual fix. The game got 37 new achievements (and for many people that’s already a big deal!) and now it officially supports mods. Steam Workshop makes installing mods much easier. that also includes the mod created by zbyl2, Stoney and Hunter. What’s interesting, the publisher knew perfectly how much the abovementioned team managed to accomplish even before they released the patch, and they decided to do everything they can to make sure that the best mod (expanding) KotOR II makes it to the Valve’s digital distribution platform as quickly as possible. That’s how Staniewicz recalls the beginnings of their cooperation with Aspyr Media:

(I knew about this patch since June, which is about a month before it was officially announced. I admit that the first info from the Aspyr team looked so weird and vague that I had no idea what it was all about. Back then they just couldn’t tell us that they plan to update KotOR II as you may realize, they were bounded by various agreements. They contacted me and Hassat and we planned a group conversation via Skype. Once it happened and they finally shared their plans with us, my jaw dropped to the floor. I just couldn’t believe that after so many years KotOR II will get an official patch. and I’m the first to find out about this!

Their representatives told us that they really like The Sith Lords Restored Content Mod and that they would like to have our mod available on Steam at the same time when the official patch gets released. They gave us precise instructions on how to upload everything to the Workshop, then we set a specific day and time so that both things appear at the same time. We also got a chance to talk about some errors and bugs that we couldn’t fix ourselves, and the team might not have been aware of their existence. We even talked about the mod in mobile versions of the game (Android and iOS), but nothing is certain regarding the fate of it. The worst thing was that we couldn’t say a word to anybody about what was going on.)

Thanks, Blue’s News via RPGWatch.

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