Heroes of Might and Magic V v1.5 Patch Released

Ubisoft and Nival have released an official v1.5 patch for Heroes of Might and Magic V, which fixes a selection of bugs and introduces a few new features.

Features added

– Duel Preset Editor: (Allows creating custom duel presets via the Map Editor for later use in the game’s Duel Mode.)
– User Campaign: (Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor)
– Dialogue and Combat Replay: (Allows the recording and viewing of previously played combats and cutscenesdialogue scenes in the game).
– Movie Maker: (Allows the editing of previously saved combat movies)
– Observer Mode: (Allows the user to watch other players’ multiplayer Duel Mode matches)

Bugs repaired and changes made:

Stability:

– Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
– Game no longer desynchronizes after loading a save.
– Game no longer crashes when splitting the joining creature stacks.
– Fixed possible crashes caused by changing the game resolution.
– Fixed memory leaks in combats and combat replays.
– Reduced the amount of bandwidth used during combat.
– Game no longer crashes when someone attempts to teleport to an invalid map cell.
– Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
– Game now functions correctly when it is the turn of a creature under the Puppet Master spell.

Camera, graphics, interfaces:

– Camera options work correctly now.
– Gamma color was changed for the Mark of the Necromancer icon
– Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
– Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
– Corrected the number of lost creatures shown at the end of combat if the (Raise Dead) spell was used.
– Town (Upgrades) hotkey fixed.
– Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
– Options sliders can no longer be moved if disabled
– The (Hire creatures) button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
– War machines no longer appear to be affected by Master of Fire.
– Password length condition removed for MP games.
– Cursor in Ghost Mode only appears active for objects with which it can currently interact.
– Added information about the damage done in ghost combat results (ghost mode).
– Added more information for Resurrection and Raise Dead spell predictions.
– Scroll bars in tavern interface corrected
– Added ubi.com access to ratings for add-on races
– Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
– Adventure Map scrolling corrected

Gameplay, Mechanics, Balance:

– The Necromancy working principles have been changed in accordance with v2.1
– The Training working principles have been changed in accordance with v2.1
– Improved combat AI tactics for strike-and-return creatures.
– AI now uses (Mark of Necromancer) ability properly.
– AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
– AI now understands players’ divertive placing tactics (such as those needed to defend shooting creatures).
– AI can now bring its troops closer to moats.
– AI no longer stops casting spells after Counterspell has been cast.
– AI now uses Necromancy more efficiently.
– AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
– It is no longer possible to duplicate the army illegally in duel mode.
– Fixed: Autosave did not function in some conditions
– A primary skill has been now added for hero ‘˜Vayer’.
– The use of “Consume Artifact” has been disabled for human players in Quick/Auto Combat.
– It is no longer possible to switch the hero in 3×3-duel mode when a hypnotized unit’s turn comes.
– (Imbue Arrow) now works properly even if (Deadeye Shot) is not present.
– It is no longer possible to control blinded creature with (Divine Guidance) or (Teleport Assault).
– Hero now moves to the town gate cell after defeating the town guards.
– Arch-Devils can now summon Pit Lords from any demonic corpse.
– Hero Naadir can no longer raise ghosts from phantoms.
– Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
– Complex artefacts ((Magic scroll of.), (Wand of.)) now work properly when equipped from the start of the mission.
– (Firewall) and (Fire Trap) now function properly when applied to creatures on their initial positions right after Tactic phase.
– In duel 3×3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
– Fire shield only retaliates to melee attacks now.
– Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.

Map Editor:

– The map editor documentation has been updated with changes related to the new features.
– Corrected the game editor option concerning the number of monsters that can be set in a troop.

Grab the patch from WorthPlaying.

Share this article:
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments